Map DotA 6.71

6.71

6.71

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อันนี้การเปลี่ยนแปลงของ Hero ใน 6.71

Abaddon

- Increased Aphotic Shield cast range by 50

Admiral

- Ghost Ship cooldown reduced from 100 to 90

- X Marks The Spot Return icon placement and hotkey adjusted

The return ability now takes the position of the main ability when it is active and uses the same hotkey as the primary spell

Alchemist

- Movement speed reduced by 5

- Chemical Rage bonus HP from 350/700/1050 to 300/600/900

Axe

- Battle Hunger cooldown reduced from 25/20/15/10 to 20/15/10/5

Bane Elemental

- Fiend’s Grip Scepter duration from 5 to 6 seconds

Bloodseeker

- Bloodbath now gives 50% of its normal regeneration if he doesn’t kill the target but is near it

This change does not affect creeps, it is hero only. By default you gain 10/20/30/40% of a dying hero’s max HP if you get the killing blow. If you don’t but are within 200 range of the dying hero, you gain 5/10/15/20% of the max HP.

Bounty Hunter

- Track team bonus gold from 50 to 50/100/150 (this is still considered Reliable Gold)

Bristleback

- Back damage prevention from 10/20/30/40 to 16/24/32/40

- Side damage prevention from 5/10/15/20 to 8/12/16/20

Broodmother

- Base movement speed reduced from 315 to 310

- Spawn Spiderlings manacost increased from 75/90/105/120 to 80/100/120/140

- Spawn Spiderlings buff duration increased from 0.9 seconds to 2

Chaos Knight

- Phantasm duration increased from 20 to 24

Chen

- Test of Faith cooldown rescaled from 30/28/26/24 to 24

Dragon Knight

- Dragon Blood regeneration increased from 1/2/3/4 to 2/3/4/5

Dwarven Sniper

- Shrapnel DPS increased from 10/20/30/40 to 12/24/36/48

Earthshaker

- Enchant Totem no longer dispels if you animation cancel

Faceless Void

- Chronosphere duration rescaled from 3/4/5 to 4/4.5/5

Furion

- Sprout can now target the ground again

Fixed a previous issue where it became harder to target a unit reliably

Sprout: A21E

Guardian Wisp

- Tether movement speed bonus reduced from 20/25/30/35 to 15/20/25/30

- Spirits cooldown rescaled from 14 to 20/18/16/14

Huskar

- Lifebreak HP cost rescaled from 40/33/25% to 35/30/25%

Invoker

- Cold Snap no longer triggers on self damage

Jakiro

- Macropyre damage increased from 75/125/175 to 100/140/180

Juggernaut

- Healing Ward regeneration rescaled from 1/2/4/5 to 2/3/4/5%

Keeper of the Light

- Manaleak now applies a stun instead of a slow when the target runs out of mana

Stun duration: 1.25/1.5/1.75/2.0 seconds

- Manaleak duration from 5/6/7/8 to 4/5/6/7

- Manaleak cooldown from 20 to 18

Leshrac

- Diabolic Edict is no longer reduced by damage block items(Stout, Vanguard, etc)

- Fixed Pulse Nova sometimes turning itself off after getting hit by certain ability types

Pulse Nova: A21F

Aghanim: A21G

Deactivate: A21H

Lina Inverse

- Attack range increased from 600 to 625

Lycanthrope

- Feral Impulse damage and attack speed bonus increased from 10/15/20/25% to 15/20/25/30%

Magnataur

- Skewer cooldown reduced from 45 to 35

Meepo

- He can now use cyclone on his other clones

Morphling

- Adaptive Strike damage rescaled

Original: Up to 0.75/1.5/2.25/3.0x Agility

New: 20/40/60/80 + up to 0.5/1/1.5/2.0x Agility

Nerubian Assassin

- Urna Swarm rebalanced

- Maximum summons reduced from 2/4/6/8 to 2/3/4/5

- Infestation dps increased from 20 to 40

- Infestation aoe increased from 275 to 300

- Cooldown rescaled from 14/11/8/5 to 26/19/12/5

- Manacost rescaled from 10 to 40/30/20/10

Obsidian Destroyer

- Arcane Orb cooldown removed

Ogre Magi

- Ignite rescaled

- Damage increased from 10/20/30/40 to 26/32/38/44

- Slow increased from 10/15/20/25% to 20/22/24/26%

- Duration from 7.5 seconds to 4/5/6/7

Phantom Assassin

- Coup de Grace critical strike rescaled from 2/3/4 to 2.5/3.25/4x

- Reworked Blur fade mechanism

Blur:

======

Note: Your hero is no longer always fully faded out. It now only gains partial transparency when the new secondary effect below is active. This still retains the permanent 20/25/30/35% evasion.

Passively blurs your hero when near enemy heroes, causing your model to fade out partially and become hidden on the minimap to enemy player.

Distance: 1600

Has a 1.5 second delay when adding or removing the effect.

Phoenix

- Base strength reduced from 22 to 19

- Sunray activation manacost increased from 10 to 35

- Sunray slow from 14/20/26/32 to 10/16/22/28%

- Fixed a bug that caused Sunray to always affect the first target regardless of magic immunity

- Reduced the duration Sunray slow lasts on you from 2 to 1 second

This is the duration that the slow lasts on you after you are no longer hit by the Sunray.

Pitlord

- Dark Rift cooldown reduced from 180/160/140 to 130

Pugna

- Strength gain reduced from 1.45 to 1.2

Queen of Pain

- Shadow Strike duration damage rescaled from 15/30/45/60 to 30/40/50/60

Rhasta

- Ether Shock damage increased from 75/150/225/300 to 80/160/240/320

Sand King

- Burrowstrike manacost rescaled from 140 to 110/120/130/140

Slark

- Pounce cooldown reduced from 16 to 12

Spirit Breaker

- Strength gain increased from 2.5 to 2.8

Tauren Chieftain

- Movement speed increased by 5

Thrall

- Static Storm cooldown increased from 75 to 85

Tidehunter

- Anchor Smash chance to proc increased from 20 to 25%

Tiny

- Grow bonus damage increased from 40/80/120 to 50/100/150

Tuskarr

- Snowball maximum roll duration reduced to 3 seconds

- Snowball movement speed per extra hero reduced from 100% to 50%

- Frozen Sigil HP reduced from 300 to 220/240/260/280

- Removed the extra landing damage from Walrus Punch

Undying

- Flesh Golem’s Plague slow increased from 7% to 9%

Vengeful Spirit

- Removed the small attack damage reduction aspect of Wave of Terror

Viper

- Corrosive Skin damage, slow and magic resistance increased from 5/10/15/20 to 10/15/20/25

Warlock

- Rain of Chaos Aghanim Infernals HP and damage increased from 50% of original to 75%

Zeus

- Static Field aoe from 900 to 1000

- Thundergod’s Wrath Scepter from 355/460/570 to 400/500/600











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